Pentatonic scale
Now this time it makes sense Penta tonic = 5 tones. Which is exactly what it is.
There are several pentatonic scales, but as suggested lets start with black piano keys which are:
C#, D#, F#, G#, A#, c#, d#, f#, g#, a#
However most important is the difference between them if we take the number for those tones from Sonic Pi it's:
62, 64, 67, 69, 71, (74, 76, 79, 81, 83)
Hence differences are:
2, 3, 2, 2, (3, 2, 3, 2, 2)
I guess you can see the pattern there, so if you choose any tone and just do the differences, you got pentatonic scale.
Sonic Pi
OK so musical theory we have, what we will need to create simple generator. Endless loop and randomly choose tone and duration in each go run through in the loop.Loop
Loop just do commands in endless loop.loop do
commands
end
Field
Field is the list of items in square brackets separated by comma(s)[62, 64, 67, 69, 71]
pentatonic_scale = [62, 64, 67, 69, 71]
Choose
Randomly choose one of the item in the give fieldchoose(field)
choose([62, 64, 67, 69, 71])
One_in
This returns true with probability of 1/Xone_in(X)
For example gives true with probability of 1/5
one_in(5)
Function/Procedure
Just use define :name do |prametr1, parametr2| to define procedure or function, if you want it to return some value then before the end use name = valuedefine :gchoose_note do note = 67 note = 64 if one_in(5) note = 69 if one_in(5) note = 62 if one_in(10) note = 71 if one_in(10) gchoose_note = note end
Random Chines music generator v1
loop do play choose([62, 64, 67, 69, 71]) sleep choose([0.125, 0.25, 0.5, 1]) end
The problem with this is that it's too random and it doesn't sound as much as Chines music as if you really play the black keys your self randomly.
The reason is that people often misunderstand the randomness and if you ask group of the people to stay in the room randomly they will distribute them self's more or less evenly.
So they do when the play black keys, they tend to play one tone (in the middle often) and going around back and forth.
Random Chines music generator v2
So let's try a Gaussian distribution of probability with which we choose the tone to play.
# Welcome to Sonic Pi v2.10 use_bpm 60 use_synth :dull_bell define :gchoose_note do note = 67 note = 64 if one_in(5) note = 69 if one_in(5) note = 62 if one_in(10) note = 71 if one_in(10) gchoose_note = note end define :gchoose_duration do duration = 0.25 duration = 0.5 if one_in(3) duration = 1 if one_in(6) duration = 0.125 if one_in(6) gchoose_duration = duration end loop do play gchoose_note sleep gchoose_duration end
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